PUZ-USR-INT-0012

User sees check and checkmate indicators

Visual indicators when king is in check or checkmate

P1
manual
puzzle
interaction
check
visual-feedback
Test Steps
Steps to execute this test
  1. User makes move that gives check
  2. Opponent's king square highlights red
  3. 'Check!' indicator may appear
  4. On checkmate, special celebration
  5. 'Checkmate!' with trophy or animation
Expected Result

Clear check indication. Checkmate celebration. User feels accomplishment.

Preconditions
  • Puzzle involves putting opponent in check/checkmate
Execution History
Recent test executions

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