User plays Puzzle Climb and sees difficulty adapt
User experiences dynamic difficulty adjustment in Puzzle Climb
P0
manual
puzzle
e2e
puzzle-climb
adaptive-difficulty
Test Steps
Steps to execute this test
- User selects 'Puzzle Climb' mode
- User sees description: 'Rated, no time limit, difficulty adapts'
- User clicks 'Start'
- First puzzle loads - moderate difficulty (~1500)
- User solves it - rating increases
- Next puzzle is slightly harder
- User solves 3 more in a row
- Puzzles getting noticeably harder
- User fails a puzzle - rating decreases
- Next puzzle is easier
- User fails again
- Next puzzle even easier
- User can see the difficulty adapting to their performance
Expected Result
No timer. Clear difficulty progression. Difficulty increases on wins, decreases on losses. User feels appropriately challenged.
Preconditions
- User logged in
- User rating: 1500
Rule References
CLIMB-001
CLIMB-002
CLIMB-003
Execution History
Recent test executions
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