PUZ-USR-A11Y-0003

User with color blindness plays puzzle

Visual indicators don't rely solely on color

P1
manual
puzzle
accessibility
color-blind
wcag
Test Steps
Steps to execute this test
  1. User views puzzle board
  2. Square highlighting uses more than just color (pattern/shape)
  3. Correct/incorrect indicators have icons (checkmark/X) not just green/red
  4. Move history uses notation, not just colors
  5. User can distinguish all game states
Expected Result

All info conveyed without relying on color alone. Icons and patterns used.

Preconditions
  • User has red-green color blindness
Execution History
Recent test executions

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